![]() With high prestige and security (I have both in the 40s now) you probably can earn back your hireling cost with taxes. (And in between pay days they're listed as "unpaid", which is equally nonsense.) They cost the stated amount per pay cycle, which is either something in turns, or a longer amount of game time (I thought it's game time, but I'm not sure anymore). Days are listed out of order under the 'turns' (which needs to be explained somewhere that isn't a random loading screen hint (I didn't get it until the very end of chapter 1), sometimes they same day (with 'nothing happens') pops up twice in a turn, and the hireling pay thing just seems completely out of whack.Īlso, the hirelings don't cost per day - that would be ridiculous. I haven't had any attacks in a long time, however (just one, a couple days after I took over). To the point that I'm not sure it is even related to security at all. I've gotten more tax out of early tax runs when security was non-exsistant than when my security is around 30. wonky, and don't seem to be related to security much at all. So the warden house is definitely worth it.īut yes, the taxes are. Taking that prisoner and leaving it alone in my stronghold just seemed like a bad idea. ![]() The dungeon could be useful, but I've only had a chance to take a prisoner twice: once before it was complete, and one was a psycho floating psychic spider-illithid. The curio shop and the garden give ingredients, which is useful. But you get experience on a chump left behind. You aren't really missing much, though the adventures make a difference (though often all I get is potions. Sure some nutty people could have gained infinite wealth, but does that really matter? PS: If it had generated taxes per day, it would have made sense. Sure some nutty people could have gained infinite wealth, but does that really matter? Edited Maby termokanden I understand that you can get resting bonuses, sure, but for the thousands I spend upgrading the stronghold, I'm sure I could have gotten a full game's worth of resting bonuses from inns. I do like the stronghold, don't get me wrong, but so far all it does is cost me money. This means that you can never generate infinite wealth, but you can LOSE infinite wealth. It seems that hirelings are paid per day, but taxes are earned per turn. Camping just once is more expensive than this, and what's worse is that when I subtract the cost of hirelings, I'm losing quite a bit of money.Ģ. How are the bandits so effective if I have sky-high security? This means that I'll earn something like 50 copper. ![]() Bandits take nearly as much as I earn through taxes even though I have much higher security than prestige. There are some issues that have come up though:ġ. So I'm trying to understand how to best use the stronghold.
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